Immersive Audio for Games I
Curriculum guideline
Lecture: 2 hours/week
and
Lab: 2 hours/week
Lectures, demonstrations and hands-on studio experience
- Overview of the role of audio within games
- Techniques in sound design
- Advanced techniques in sound design using synthesizers
- Overview of modern tools for audio production in game audio
- Introduction to Unreal Engine and blueprint coding
- Unreal Engine audio system
- Common techniques for game audio implementation
- Interactive systems for gameplay
Upon successful completion of this course, students will be able to:
- Evaluate the various roles and types of audio within a gameplay context;
- Creatively apply production techniques to design effective audio for games;
- Make appropriate choices for designing, curating, and implementing sound effects and music within a given gameplay context that supports the narrative, gameplay, and artistic style;
- Analyze how audio exists and works within gameplay systems inside Unreal Engine;
- Apply an understanding of core game audio implementation concepts such as spatialization, attenuation curves, dynamic audio, audio occlusion, and reverb zoning.
Assessment will be based on course objectives and will be carried out in accordance with the °µÍø51 Evaluation Policy. An example evaluation scheme is provided below:
Sound design assignments, minimum of 3 (30%)
In class lab assignments, minimum of 2 (20%)
Implementation projects, minimum of 2 (40%)
Attendance and Participation (10%)
Students' record of attendance and/or level of active participation in the course may form part of the student’s graded performance. When this is the case, expectations and grade calculations regarding class attendance and participation will be clearly defined in the Instructor Course Outline.
All materials required to complete the course will be provided by the instructor, and are available on Blackboard.
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