Immersive Audio for Games I

Curriculum guideline

Effective Date:
Course
Discontinued
No
Course code
MUSC 3272
Descriptive
Immersive Audio for Games I
Department
Music
Faculty
Language, Literature and Performing Arts
Credits
3.00
Start date
End term
Not Specified
PLAR
No
Semester length
15 Weeks
Max class size
30
Course designation
None
Industry designation
None
Contact hours

Lecture: 2 hours/week

and

Lab: 2 hours/week

Method(s) of instruction
Lecture
Lab
Learning activities

Lectures, demonstrations and hands-on studio experience

Course description
This course introduces students to the techniques and skills for sound design and game audio implementation in Unreal Engine. Students will understand important techniques in sound design, aesthetics of game audio and the role of sound within video games, as well as develop a working knowledge of Unreal Engine and several of its audio systems.
Course content
  1. Overview of the role of audio within games 
  2. Techniques in sound design  
  3. Advanced techniques in sound design using synthesizers 
  4. Overview of modern tools for audio production in game audio 
  5. Introduction to Unreal Engine and blueprint coding 
  6. Unreal Engine audio system 
  7. Common techniques for game audio implementation 
  8. Interactive systems for gameplay 
Learning outcomes

Upon successful completion of this course, students will be able to:

  • Evaluate the various roles and types of audio within a gameplay context; 
  • Creatively apply production techniques to design effective audio for games; 
  • Make appropriate choices for designing, curating, and implementing sound effects and music within a given gameplay context that supports the narrative, gameplay, and artistic style;  
  • Analyze how audio exists and works within gameplay systems inside Unreal Engine; 
  • Apply an understanding of core game audio implementation concepts such as spatialization, attenuation curves, dynamic audio, audio occlusion, and reverb zoning. 

 

Means of assessment

Assessment will be based on course objectives and will be carried out in accordance with the °µÍø51 Evaluation Policy. An example evaluation scheme is provided below:

Sound design assignments, minimum of 3 (30%) 

In class lab assignments, minimum of 2 (20%) 

Implementation projects, minimum of 2 (40%)

Attendance and Participation (10%) 

Students' record of attendance and/or level of active participation in the course may form part of the student’s graded performance. When this is the case, expectations and grade calculations regarding class attendance and participation will be clearly defined in the Instructor Course Outline.

Textbook materials

All materials required to complete the course will be provided by the instructor, and are available on Blackboard.

Prerequisites

MUSC 1182

or

MUSC 2272

or

Equivalent

Corequisites

None

Equivalencies

None