Lecture: 4 hours/week
Lab: 3 hours/week
Classroom time will be used for lectures, demonstrations, discussions, problem solving practice, and/or in-class assignments (which may include work in groups). The lab part of this course involves a weekly three-hour session during which students will perform experiments related to the course content to build practical experimental skills. Work outside of class time may include online homework assignments.
Math Tools
- SI units
- vectors and scalars
- significant figures
- vector components
- vector scaling, addition, and subtraction
Kinematics
- position, displacement, velocity, and acceleration
- motion plots
- 1D and 2D motion under constant acceleration
- free fall motion
- projectile motion
Dynamics
- Newton���s laws in 1D and 2D
- Hooke���s law
- friction
- gravitation, weight, and apparent weight
- centripetal force and uniform circular motion
- torque
- conditions for equilibrium
Energy
- work, energy, and power
- work-energy theorem
- conservative and non-conservative forces
- kinetic and potential energies
- conservation of energy
Momentum
- impulse and momentum
- conservation of momentum
- inelastic collisions in 1D and 2D
- elastic collisions in 1D
Rotational Motion
- angular position, angular displacement, and rotation angle
- angular velocity and angular acceleration
- rotational kinematics under a constant angular acceleration
- moment of inertia
- rotational kinetic energy
- objects rolling without slipping
- massive pulleys
- angular momentum of rigid bodies
Simple Harmonic Motion (SHM)
- angular frequency, oscillation period, and amplitude
- mass-spring systems
- simple pendulum
- energy in SHM
Mechanical Waves
- traveling waves
- superposition principle and interference
- standing waves and beats
Sound
- power and intensity
- sound intensity level
- Doppler effect
Lab Experiments (may include)
- measurement skills
- graphing straight line motion
- accelerated motion in 1D
- projectile motion
- friction
- static equilibrium
- orbital motion and centripetal force
- conservation of energy
- collisions and linear momentum
- moment of inertia
- Hooke���s law and simple harmonic motion
- simple pendulum
- standing waves on a string
Upon completion of this course, successful students will be able to:
- determine the correct SI units for physical quantities through dimensional analysis.
- use vector components to solve problems that involve forces or motion in 2D.
- apply vector scaling, addition, and/or subtraction to determine the direction and magnitude of vector quantities associated with motion (for example, displacement, velocity, and acceleration).
- interpret graphs of position, velocity, and acceleration as functions of time.
- solve 1D kinematics problems with a constant acceleration.
- solve 2D kinematics problems with a constant acceleration and projectile motion problems by applying the principle of independence of motion along two perpendicular directions.
- define normal force, static friction force, kinetic friction force, tension force, spring force, and gravitational force.
- summarize the forces acting on an object by drawing a free body diagram.
- apply Newton���s laws to solve problems in 1D and 2D that involve forces acting on objects.
- define and determine the centripetal force acting on an object moving along a curved path.
- solve problems that involve objects undergoing uniform circular motion.
- define and calculate the torque due to a force and the net torque on an object.
- calculate the work done by conservative and non-conservative forces.
- apply the law of conservation of energy and/or the work-energy theorem to solve problems that involve forces acting on objects.
- distinguish between elastic collisions, inelastic collisions, and completely inelastic collisions.
- apply the law of conservation of momentum to solve problems that involve inelastic collisions (or explosions) in 1D and 2D.
- solve elastic collision problems in 1D where one of the colliding objects is initially at rest.
- solve rotational kinematics problems for motion with a constant angular acceleration.
- define moment of inertia and explain how the moment of inertia depends on the mass distribution within an object.
- solve problems that involve forces and torques acting on objects that can translate and rotate (for example, rolling objects or massive pulleys) using the rotational analogue of Newton���s second law and/or conservation of energy.
- define simple harmonic motion (SHM) and explain why a mass-spring system undergoes SHM.
- apply the motion equations for SHM and/or conservation of energy to solve problems that involve SHM.
- use the mathematical equation for a traveling wave to determine the wave speed and direction of the wave���s propagation.
- solve problems that involve the interference of traveling waves (for example, standing waves and beats).
- calculate the frequency or wavelength of sound heard by an observer due to the Doppler effect.
- state and discuss the precision and accuracy of measurements.
- determine the uncertainty on a quantity calculated from measured values by propagating uncertainty through a calculation.
- present data using computer generated plots and determine physical quantities using a linear regression.
- discuss and analyze the results of an experiment to provide appropriate context for the outcome.
- communicate details of an experiment (for example, the objective, data, calculations, discussion, and conclusion) in a written report.
Assessment will be in accordance with the 做厙51 Evaluation Policy. The instructor will present a written course outline with specific evaluation criteria at the beginning of the semester. Evaluation will be based on the following:
| Quizzes and Assignments | 10-30% |
| Tests (minimum of two) | 20-40% |
| Lab Reports and Quizzes | 20% |
| Final Exam | 25-40% |
| Total | 100% |
Consult the 做厙51 Bookstore for the latest required textbooks and materials. Example textbooks and materials may include:
Urone and Hinrichs, Open Stax, College Physics (custom edition)
做厙51, PHYS 1107 Laboratory Experiments Manual (current edition)